San José Public Library. (2008, August 23). Children Using The
Computer. Flickr. Retrieved from https://www.flickr.com/photos/sanjoselibrary/2839835109/in/
photostream/
Cicchino, M. I. (2015). Using game-based learning to foster critical thinking in student discourse.
Interdisciplinary Journal of Problem-Based Learning, 9(2). Retrieved from
http://eds.b.ebscohost.com/eds/detail/detail?vid=13&sid=3ebedf3e-1e58-47ba-b035-00b59
7f696da%40pdc-v-sessmgr02&bdata=JnNpdGU9ZWRzLWxpdmU%3d#AN=EJ1058589&d
b=eric
Summary: The article, “Using Game-Based Learning to Foster Critical Thinking in Student
Discourse” by Marc I. Cicchino focuses on the research behind Game-based learning and how
it can be implemented in a classroom. The article goes on to explain what they are looking for
from game-based learning. Cicchino states, “How does game-based learning affect student
learning in terms of content acquisition, retention, and critical thinking?” There is a study in a
social studies classroom of game-based learning with middle school students. The students
played a game around the French and Indian war. There was a group that did little instruction
and did the game, while the other group had basic instruction. To compare the two groups there
was a pretest and posttest. The article goes into detail on the results of acquisition, retention,
and critical thinking.
Evaluation: The scores for the tests were seen similarly with no defining differences. The article
found that there was a great amount of critical thinking. In the end, the article goes on to state
that, “The results of this study are important for the sake of better understanding and refining the
implemented GBL intervention, as well as for the design of future GBL environments.”. Although
this case at hand did not find a difference for or against Game-based learning, it creates a
foundation for further research to be made.
Growth Engineering. (2019, August 21). Gamification vs Game-based Learning: What’s the Difference? [Video file]. YouTube. Retrieved from https://www.youtube.com/watch?time_continue=1&v=reWxOKrsA00&feature=emb_logo
Summary: This video goes into the similarities between gamification and Game-based learning. The video
explains each and how they may work in a classroom. She goes into depth on what this might
cost a school and how learning in game-based learning happens secondary to the game.
Students will learn from playing a game.
Evaluation: This video is helpful in defining and explaining what Game-based learning is and how it
functions. This is helpful to the article as you learn more about how the study might have worked
in a classroom, and how this is helpful.
Reflection: Game-based learning is a fun and exciting way to make students engaged and to anticipate
learning. Game-based learning is turning a lesson into a game, this way students learn by
playing the game. Game-based learning has a long way to come in having more research on
how well it is effective. That said it does do almost equivalent to a normally based lesson.
Students are grasping the information and are excited to do so.

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Hello Megan,
ReplyDeleteI really like the idea of game based learning and I think that it is a wonderful tool to help in the classroom. Students like the concept of playing a game even if they are learning through it. It is important to make your teaching fun and engaging so the students will pay attention and I think that game based learning is a good way to do this.