Megan Colnar Game-based Learning




San José Public Library. (2008, August 23). Children Using The

Computer. Flickr. Retrieved from https://www.flickr.com/photos/sanjoselibrary/2839835109/in/

photostream/





Cicchino, M. I. (2015). Using game-based learning to foster critical thinking in student discourse.

Interdisciplinary Journal of Problem-Based Learning, 9(2). Retrieved from

http://eds.b.ebscohost.com/eds/detail/detail?vid=13&sid=3ebedf3e-1e58-47ba-b035-00b59

7f696da%40pdc-v-sessmgr02&bdata=JnNpdGU9ZWRzLWxpdmU%3d#AN=EJ1058589&d

b=eric





Summary: The article, “Using Game-Based Learning to Foster Critical Thinking in Student

Discourse” by Marc I. Cicchino focuses on the research behind Game-based learning and how

it can be implemented in a classroom. The article goes on to explain what they are looking for

from game-based learning. Cicchino states, “How does game-based learning affect student

learning in terms of content acquisition, retention, and critical thinking?” There is a study in a

social studies classroom of game-based learning with middle school students. The students

played a game around the French and Indian war. There was a group that did little instruction

and did the game, while the other group had basic instruction. To compare the two groups there

was a pretest and posttest. The article goes into detail on the results of acquisition, retention,

and critical thinking.





Evaluation: The scores for the tests were seen similarly with no defining differences. The article

found that there was a great amount of critical thinking. In the end, the article goes on to state

that, “The results of this study are important for the sake of better understanding and refining the

implemented GBL intervention, as well as for the design of future GBL environments.”. Although

this case at hand did not find a difference for or against Game-based learning, it creates a

foundation for further research to be made.














Growth Engineering. (2019, August 21). Gamification vs Game-based Learning: What’s the Difference? [Video file]. YouTube. Retrieved from https://www.youtube.com/watch?time_continue=1&v=reWxOKrsA00&feature=emb_logo





Summary: This video goes into the similarities between gamification and Game-based learning. The video

explains each and how they may work in a classroom. She goes into depth on what this might

cost a school and how learning in game-based learning happens secondary to the game.

Students will learn from playing a game.





Evaluation: This video is helpful in defining and explaining what Game-based learning is and how it

functions. This is helpful to the article as you learn more about how the study might have worked

in a classroom, and how this is helpful.





Reflection: Game-based learning is a fun and exciting way to make students engaged and to anticipate

learning. Game-based learning is turning a lesson into a game, this way students learn by

playing the game. Game-based learning has a long way to come in having more research on

how well it is effective. That said it does do almost equivalent to a normally based lesson.

Students are grasping the information and are excited to do so.



This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

1 comment:

  1. Hello Megan,
    I really like the idea of game based learning and I think that it is a wonderful tool to help in the classroom. Students like the concept of playing a game even if they are learning through it. It is important to make your teaching fun and engaging so the students will pay attention and I think that game based learning is a good way to do this.

    ReplyDelete

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